NewArcade game
Ring Rise
Bounce up a tower of turning rings, one mark at a time.
- Your best
- –
- Played
- Saved
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How to play
- Tap anywhere, or press Space, to bounce the ball upward.
- Pass through the ring segment that carries the ball's own mark.
- Any other segment ends the run, and so does falling off the bottom.
- A changer between the rings gives the ball the mark drawn on it.
- Ten points a gate, fifteen for a near miss. Twelve gates make a stage.
Controls
Keyboard
- Space, Enter, X or ↑ bounces
- P or Esc pauses
Touch
- Tap anywhere on the screen to bounce
- Hold off a moment: bounce in place until the right segment comes round
Controller
- D-pad or left stick to move
- A / Cross for action, B / Circle for secondary
- Start to pause
Tips for a better score
- Do not rush the ring: hover a bounce or two below it until your own mark swings down to the bottom, then climb hard and go straight through.
- The ring shows the same mark at the top as at the bottom, so a fast, straight crossing is always the safe one — it is dawdling inside the ring that kills.
- Every changer tells you the mark it will give you before you touch it, so read it on the way up and pick your line through the ring above it while you are still climbing.
- Slipping through as the segment turns away is worth fifteen instead of ten, so on an open ring it pays to leave it late — but only when you have the height to spare.
About Ring Rise
Ring Rise is a one-button climb. Tap anywhere, press Space or use the pad button and the ball bounces up; let go and it falls. Above it is a column of turning rings, each cut into segments, and the ball passes through a segment only when the segment wears the ball's own mark. Touch anything else and the run is over. Every mark is a colour and a shape together — a triangle, a square, a disc and a plus — on the ball, on every segment and on every belt, so the game plays exactly the same with no colour vision at all. Changers sit between the rings and hand the ball a new mark, and each one shows which mark before you reach it. Sliding belts arrive after the fourth gate, rings with a slow turning core after the thirteenth, and everything turns faster the higher you go. A gate is worth ten points, or fifteen if you slip through just as the segment turns away. The view creeps upward as you climb, so waiting below a ring is a short rest, never a hiding place, and falling off the bottom ends a run as surely as a wrong segment. Every twelve gates is a stage, and the stage you reach is kept if you have to leave mid-climb.
A free colour ring bounce game that runs in your browser. Category: Arcade games. Made for RetroWorld with original art and sound.




