Action game
Castle Lane
Raiders are walking the lane. Build towers and hold the castle gate.
- Your best
- –
- Played
- Saved
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How to play
- Tap a plot beside the lane and pick a tower from the ring. Grey towers with a lock cost more than you have.
- Tap a tower to upgrade it (twice) or sell it.
- Press SEND WAVE when you are ready. After each wave a countdown sends the next; call it early for bonus coins.
- Every raider that reaches the castle costs lives. Survive every wave to hold the map.
- Keep more lives for more stars. Each map you hold unlocks the next; MAPS lets you choose.
Controls
Keyboard
- ← → ↑ ↓ move between plots and buttons
- 1–4 build Arrow, Cannon, Frost, Gold Mine
- Enter open or confirm, U upgrade, S sell
- Space next wave, F speed 1× or 2×, M maps
- P or Esc pause
Touch
- Tap a plot for the ring of towers, tap a tower to upgrade or sell
- SEND WAVE, speed, pause and MAPS are along the top of the screen
Controller
- D-pad or left stick to move
- A / Cross for action, B / Circle for secondary
- Start to pause
Tips for a better score
- Towers aim at the raider furthest along the lane, so a plot inside a bend, where the lane passes on two sides, is worth far more than one beside a straight.
- Arrows do only a quarter of their damage to shield bearers, and cannon shells do half as much again, so put a cannon where the shields will walk.
- Calling the next wave early pays 2 coins for every second left on the countdown, and a gold mine pays 20, 35 or 55 coins at the start of every wave after the one it was built in.
- Selling returns 70% of everything spent on a tower, upgrades included, so moving a tower to a better plot late in a map costs less than it looks.
- Stars go by lives kept: 18 or more of your 20 for three stars, 10 or more for two, and any win for one. A brute costs two lives and the captain eight.
About Castle Lane
Castle Lane is a tower defence game on a parchment map. Waves of little rounded raiders walk a winding orange lane toward your castle gate, and you hold them off by building towers on the plots beside it. Arrow towers are quick and hit one raider at a time, cannons are slow but splash a whole group and break shields, frost towers slow everything near them, and a gold mine pays coins every wave. Every tower upgrades twice and sells back for part of its price. Walkers, runners, shield bearers, swarms and brutes each need a different answer, and a captain leads the last waves of the harder maps. Every raider that reaches the gate costs lives. There are twelve hand-made maps that unlock in order, each with three stars for the lives you keep, plus an Endless road generated fresh every run. A map in progress is saved at the start of every wave.
A free tower defence game that runs in your browser. Category: Action games. Made for RetroWorld with original art and sound.




