Board gameDaily puzzle
Four Cells
All fifty-two cards face up, four free cells, and every deal can be won.
- Your best
- –
- Played
- Saved
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How to play
- Tap a card, then tap where it should go. Or drag it there.
- Double-tap a card to send it up to its foundation, or into a free cell if it cannot go up yet.
- Columns build down in alternating colours; any card can start an empty column.
- Build all four suits from ace to king to win. Hint shows a move that still leads to a win.
- Before your first move, pick Daily or Practice on the switch under the columns.
Controls
Keyboard
- ← → ↑ ↓ move between columns, cells and foundations
- Space pick up / put down (twice on one pile sends the card on)
- ↑ ↓ on a picked-up column hold more or fewer cards
- Enter send the card up or to a free cell
- Z undo, H hint
- 1 daily, 2 practice before the first move
- P pause
Touch
- Tap a card, then the column, cell or foundation it goes to
- Double-tap a card to send it up or into a free cell
- Drag a card or an ordered run; Undo, Hint and End sit in the top bar
Controller
- D-pad or left stick to move
- A / Cross for action, B / Circle for secondary
- Start to pause
Tips for a better score
- Empty columns are worth more than free cells: each one doubles how many cards can move at once, so clear a short column early.
- Keep free cells empty for as long as you can. A full row of cells leaves you moving one card at a time.
- A solve pays 10 points a card, 500 for finishing, a point for every second under ten minutes and 4 for every move under 150. Each hint costs 40.
- The daily keeps counting moves when you undo, so its result shows how the solve really went. Practice undo takes the move back off the count.
About Four Cells
Four Cells deals the whole pack face up into eight columns. Build each suit up from ace to king on the four foundations at the top right. In the columns, cards go down in alternating colours, and the four free cells at the top left each hold one card while you dig. A run of ordered cards moves together as long as there is room to shuffle it across: one more card for every empty free cell, doubled for every empty column. Cards that nothing else could need go up by themselves. Play the Daily deal, the same for everybody until midnight, or numbered Practice deals. A solver proves every deal of both kinds can be won before it is dealt, so a stuck game always has a way out: undo and try another line.
A free free cell solitaire that runs in your browser. Category: Board games. Made for RetroWorld with original art and sound.




